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Game Remains, (Guelph) – 2013.
Generative sound performance, installation and socially engaged collaboration.
Above Photo: Installation view, Musagetes.






Game Remains, (Guelph) – 2015.
Generative sound performance, installation and socially engaged collaboration.
Above Photo: Installation view, Heritage Hall.



Game Remains combines video game technology with community collaboration to create a site-specific, generative, music performance and installation environment. Utilizing a ceremonial conceptual framework, collaborators engage a significant community issue and co-determine a set of values and protocols to guide the logic and interactivity of the game in a manner that best articulates a shared vision of community agency. This vision is then fully integrated into the game-based immersive environment enabling participants to understand each other’s intentions and actions through multi-modal feedback. With the aid of a ceremonial filter, the game transforms participants into musicians engaged in a community instrument of self-determination with the ability to abstract the social, political, and economic characteristics of their locality, and collectively imagine and sonify a more desirable future. Game Remains critiques computational simulation models and their uses for consensus building, strategic planning, policy development, positioning bodies, enacting violence, and advancing 21st Century processes of colonization and globalization.